Video games and literacy

The test is points-based and the project will need to achieve 16 out of 31 points to pass. This site is protected by reCAPTCHA and the GooglePrivacy noticeandTerms of serviceapply. Open Access Government produces compelling and informative products for a wide audience. Our dedicated team have many years’ experience and are committed to delivering up-to-date analysis, news and exclusive features for a public and private sector readership. Georgia State University researchers used functional magnetic resonance imaging which helped them discover that gaming could be a useful tool for training in perceptual decision-making. The views expressed in this article are those of the author alone and not the World Economic Forum.

  • The test is points-based and the project will need to achieve 16 out of 31 points to pass.
  • So we have started to explore the impact of video games on children and young people’s literacy attitudes, behaviours and skills.
  • Shahneila
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